The first crossword puzzle published by The New York Times, which debuted 84 years ago, has been described as exceptionally challenging for modern solvers. This puzzle, titled “Headlines and Footnotes,” was created by Charles Erlenkotter and Margaret Farrar, the puzzle editor at the time. Its release marked a significant shift for the publication, which had previously been reluctant to embrace such formats.
Historical Context of the First Crossword
The decision to publish the crossword puzzle came during a tumultuous period in history, shortly after the attack on Pearl Harbor in 1941. Lester Markel, the Sunday editor at the time, advocated for the introduction of the puzzle as a means of providing a lighthearted diversion for readers grappling with the stresses of wartime. In a memo to publisher Arthur Hays Sulzberger, Markel emphasized the need for a playful escape for its audience.
As it stands, the crossword remains a formidable challenge for even the most dedicated puzzle solvers in 2026. Will Shortz, the current lead crossword editor, acknowledged the extreme difficulty of the grid, remarking that it contains “too many things I don’t think I should have to know.”
The puzzle’s clues reflect a historical depth that may not resonate with current audiences. For instance, a clue for 1-Across references Archibald Wavell, a British Army general whose name might not be widely recognized today. Another clue, 30-Across, asks for the name of three successive Pharaohs, leading to the obscure answer “Usertesen,” which has not been featured in a crossword since its original appearance.
This unique blend of historical references and sophisticated wordplay contributes to the puzzling nature of the first crossword, making it an interesting subject of analysis for both casual and expert solvers alike.
Why It Matters
The introduction and enduring challenge of The New York Times’ first crossword puzzle highlight the evolution of word games in journalism and popular culture. As a reflection of its time, the puzzle illustrates how societal conditions can influence the content and tone of entertainment media. Furthermore, it serves as a historical artifact, prompting discussions about knowledge and accessibility in puzzle solving over time.


